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Konstantine Paradias

I’m Konstantine Paradias a game writer and narrative designer who’s helped shape stories for both indie hits and AAA franchises. Since 2015, I’ve written branching dialogue, world lore, full-length scripts, and quest content for narrative-driven games across multiple genres. I’ve worked on games like Raft, Flintlock: Siege of Dawn, Scrap Mechanic, and Lords of the Fallen II, with experience ranging from initial narrative design to final VO direction and implementation. I specialize in weaving story and gameplay into one unified experience by crafting meaningful characters, worlds with depth, and game mechanics that say something. Whether you need someone to write your script, structure your quests, or help your lore feel lived-in, I’m ready to jump in.